Talking Stone Film

Film Reviews & Headlines


[MUSIC]>>I came onto John
Wick as a concept illustrator. I was providing 2D concept art to design the look and the feel
of the film and when we read about a
three-story building entirely made of glass, a number
of problems come to mind. You have the reflections,
you have the actual structural design of
something like this. And you have the look to figure
out lighting, et cetera. So, I basically started
with concept art using CAD designs
from a set designer. I was able to bring them into
Unreal Engine so that we could
explore it in VR. It became this tool that
allowed us to visualize what the set looked
like and also helped us to create the lighting
and the design of this thing months and months before any decisions had to be
made on the physical set. It was such an abstract set that having this kind
of spatial relationship and visualizing it
from that point of view had tons of value. The set became a hub
in the art department. The actors, the directors,
the cinematographers, went into the VR model so they
could basically visualize everything that was going to be
built and seen in the film. I can’t imagine them
doing this set without VR. This set went through a number
of different budgetary designs. I was able to create different
set designs within VR and now, suddenly they can see
what they can live with and what they can’t live
with at the hit of a button and that allowed us to
get the set approved sooner than we normally would. When you first walk on
to the physical set, it’s a surreal experience. It was amazingly accurate. VR has this kind of ability to cross the 2D concept
art threshold and set design threshold
and give you a real feeling of what it’s going
to be like to be there, which is just an incredible
disruption in this industry. I came onto the
project a 2D artist and in the end, I was a VR
developer. The guys at Epic have done an
incredible job at making it an easily learnable program. And just being able to
quickly and efficiently make something look good in
such a minimal amount of time, is incredible, so I feel like VR
has a permanent place in design, film design,
and production design. But I also believe that the future
is really bright for real-time Every single VFX artist I know
is asking about Unreal Engine. And the reason why is because
there is this satisfaction of not hitting
that render button, but just seeing it in real-time. It’s like heaven for a VFX
artist.

22 thoughts on “Designing a film set in VR on John Wick: Chapter 3 – Parabellum | Project Spotlight | Unreal Engine

  1. l hate that you stop making Unreal Tournament one of my favorite games from 2000s but seeing all the wonders you made and still making ,and all your achievments through this past years its incredible,never seen such accomplishments by no one on this field that l have ever known,you reached such level of perfection l doubt anyone would ever surpass

  2. I think someone need to change the throwing handle into something else i mean Unreal engine is awesome
    thn make it more awesome by doing something completely new way of catching or throwing into something…..ya

  3. make the maximum resolution and detailed graphics lighter so it will run on max settings on any platform without needing raw power, and if you get it the perfect engine system right then the graphics building developement can also be done faster and on any platform. its very possible to make a AAA online title that looks way better in resolution and details than the current AAA bad titles in less than a day or a few hours on any platform ,os or mobile. bad graphics or building graphics is not a job, fix the engine asap for 2020 and fix for other top engines too

  4. "entire built from glass, that a lot of problems, you have reflections…"… refractions as well?…
    That guy (from the future) has awesome tools decision to make accurate reflection and refraction realtime… 😀

Leave a Reply

Your email address will not be published. Required fields are marked *